

I am already using ScpToolKit / MotionInJoy / Shibari / Whatever, should I move to DsHidMini? Xbox 360 controller 👉 XInput (compatible) controller/deviceĬheck out the repository README and the main project page.The controller shipped with the Sony PlayStation 4 👉 DualShock 4 ( DS4).The controller shipped with the Sony PlayStation 3 👉 DualShock 3 ( DS3).Have MSBuild/nmake available in PowerShell Vendor and Product IDs used by NSS drivers SIXAXIS/DualShock 3 native HID Report Descriptor How to check which architecture I'm runningįix Symbol loading for Kernel Driver minidump analysis I'm having "X" problem when using DsHidMini, what should I do?ĬORSAIR GLAIVE RGB native HID Report Descriptor I did everything right and it just won't connect via Bluetooth! How do I use the motion sensors with emulators? How do I set the controller's pressure buttons in PCSX2? What is the best way to use my controller in games/emulators? How do I use my controller as a Xbox 360 or DualShock 4? What does my controllers' LED represent? How do I quickly disconnect the controller on Bluetooth? What are the HID Device Modes? Which one should I use? I am already using ScpToolKit / MotionInJoy / Shibari / Whatever, should I move to DsHidMini?ĭoes my fake PS3 controller work with DsHidMini? XInput? DS3? DS4? What are you talking about? This then creates the situation where controls have to be assigned for Player 2, or the controller controls both Player 1 and 2.įrom what I know, Microsoft wanted to have a Dinput mode for compatibility with games that don't support Xinput, alas it seems to be broken and it outputs both at the same time continually.Įven crazier, it would seem that updating the controller with a Series X/S console actually fixes the issue once and for all.Amazon's Choice "Pro Controller" Compatibility Every time a button is pressed on the first controller, it will want to assign Player 2. Problem is, the first and only controller outputs the two signals, seen as two different controllers. Plus, while Xinput is supported, those games also support Dinput for compatibility with non-Xbox controllers.

The current game (as well as LEGO games) dynamically assign Player 2 once a button is pressed on the second controller.

The firmware/driver of the controller is bugged: When playing with Bluetooth, it outputs both Xinput (Xbox 360 protocol) and Dinput (Legacy Controller protocol).Īny games will see that there are two controllers connected, even though there is only one. I am having the exact same issue on TTGames LEGO games. I'll emphasize on this: This is a Microsoft issue, EA has nothing to do with it.
